So I haven't updated in about four months. Three months? Something like that. Either way.
Game development is a tricky bitch, especially if you're entering into a medium relatively unexplored by yourself. Sprite animation is both more and less difficult than you might think. It's trickier in different ways. Unlike actual drawing, it's harder to get a good looking "sketch," but a final product is far easier to accomplish.
I've been running on a weekly schedule, cranking out a few assets at my own pace. It's been fairly slow-going, but we've just reached Alpha, and we're rapidly approaching Beta. By this point, I just need to get in the last missing assets, then polish absolutely everything I've done, effectively doing everything twice. Luckily, doing it once makes it easier the second time around.
I'll upload some of the results later on, once the game nears its completed demo state. Hopefully we can finish this beyond schooltime and upload it to XBLA or something. It's built in XNA, so there will at least be a PC release. With this done, I'll be gunning for a project of my own that I've had my eye on. Hopefully that one will be easier.
No work to upload outside of that. At least, nothing I'm willing to show. I'm beginning to make the move to a new account. By summer, I'll be getting started on a daily strip done traditionally on bristol, and hopefully a comic project I've had in mind for a few months now, something that would update at least twice a week. If I didn't get so attached and protective over my works so easily, and so scared that I would fuck it up and then end up quitting the idea altogether, I would have had a regular series posted about two or three years ago. So it goes.
Here's to hoping and praying. Each year I get a little better.